Jurassic World Abandoned Park Jigsaw - V10.0.8 / Bedrock 26.40 Drop 3

Startup generation:
- The intro keeps the original language, cinematic-speed, preparation, cinematic, and settings sequence.
- The startup park is generated with /place jigsaw using jw:abandoned_park/start and jw:road_entrance.
- Complete, unsplit .mcstructure templates remain under structures/jw/abandoned_park/.
- Template-pool structure locations use valid namespaced IDs such as jw:abandoned_park/road.
- The player is moved inside the completed park before the camera begins.
- The camera center and radius are derived from the generated park markers.

Jigsaw layout:
- Start template: jw:abandoned_park/road
- Start pool: jw:abandoned_park/start
- Start jigsaw: jw:road_entrance
- Building pool: jw:park_buildings
- The road contains three active building sockets.
- The pool contains 16 selectable abandoned-building templates.
- hatchery_abandoned_UNCONNECTED is excluded because it has no entrance jigsaw.

Emergency behavior:
- The old seven-piece fixed-offset fallback was removed because it scattered buildings.
- If native jigsaw generation produces no building markers, four full structures are loaded sequentially.
- Their origins are calculated from the actual connector coordinates so all three buildings touch the road.
- Loaded jigsaw blocks are replaced with their saved final states.

Existing worlds:
- V10.0.8 uses new intro target/anchor property keys.
- It does not adopt V10.0.7 marker clusters and avoids generating within 360 blocks of an old fallback park.

World requirement:
- Enable the Drop 3 of 2026 / Data-Driven Jigsaw Structures experiment.
